PlayerDuel

PlayerDuel.com Blog
~ Saturday, May 26 ~

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People spend more time playing games, now it’s a fact!

Flurry checked the time consumers spend across different application categories when using smartphone. In this period, they calculated that consumers spent 25 minutes (37%) of their app-using time in Games.

It’s amazing that 37% of the people spend time on games. Now think how many people will love to play games with friends J

PlayerDuel – Never alone, play with friends.

Tags: PlayerDuel play with friends Play with friends sdk competition platform play with friends platform games smartphones
~ Sunday, April 29 ~

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Tags: playerduel PlayerDuel SDK PlayerDuel mobile SDK TNW2012 TNW TNW Conference TNW Startup Rally 2012 nir markus IOS iOS games IOS game developer developers iphone games play with friends playerduel play with fruends competition platform

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Tags: playerduel PlayerDuel SDK PlayerDuel mobile SDK TNW2012 TNW TNW Conference TNW Startup Rally 2012 nir markus IOS iOS games IOS game developer developers iphone games play with friends playerduel play with fruends competition platform
~ Wednesday, February 22 ~

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Are you thirsty? Make yourself a tasty smoothie – If you can

We’re excited to announce that Blender Express by happy day games has joined PlayerDuel for iOS.

MIX, MATCH, AND CATCH DELICIOUS FRUIT FOR A TASTY SMOOTHIE AND BE REWARDED WITH A REAL LIFE RECIPE  

Choose from gorgeous retina display themes, where you’ll have to catch falling fruit with your specialized blender to create the perfect smoothie. Watch out for the rotten fruit! Blender express offers hours of addictive gameplay through 100 different levels to keep the whole family fully entertained and satisfied. Catch the right fruit, earn 3 stars and bring the fun into your home kitchen with a real life recipe at your fingertips. 

Blender Express now features a new challenge mode that is powered by PlayerDuel. 

Download Blender Express free version (iPhone)  here!

Download Blender Express HD Full version (iPad) here!

Developers: happy day games has integrated the PlayerDuel mobile SDK, giving players the ability to compete against friends and other players from around the world to beat the scores that you set. You can also share competition results, get statistic info and earn virtual coins by winning competitions!

Integrate the PlayerDuel SDK into your game and you will be a part of the largest social competition network for mobile games and have an opportunity to be featured in the PlayerDuel blog. You can start the integration process here.

Tags: PlayerDuel PlayerDuel SDK games social platform competition platform competitions smoothie Blender Express happy day games ios virtual coins earn virtual coins by winning competitions
~ Tuesday, February 21 ~

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Blender Express with PlayerDuel SOON!

Tags: Blender Express happydaygames happy day games playerduel PlayerDuel SDK iphone games games ios competition
~ Monday, February 20 ~

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Try to live a life in Petri-Dash, It’s not easy. Check out the new challenge mode, now with PlayerDuel

Hey everyone,

We’re excited to announce that Petri-Dash by Distorted Poetry has joined PlayerDuel for iOS.

Life in a petridish is not easy, This goes double when you are the softest bodied thing in the dish. 


Avoid the other creatures or attack them with your dash it’s up to you to decide how you are going to survive, by stealth and guile or upfront attack but beware! some creatures have a stink in their tail and can’t always be harmed by a badly timed dash. 



Petri-Dash now features a new Challenge mode which supports the competition platform - PlayerDuel.

Download Petri-Dash free version here!

Download Petri-Dash Full version here!

Developers: Distorted Poetry has integrated the PlayerDuel mobile SDK, giving players the ability to compete against friends and other players from around the world to beat the scores that you set. You can also share competition results, get statistic info and earn virtual coins by winning competitions!

Integrate the PlayerDuel SDK into your game and you will be a part of the largest social competition network for mobile games and have an opportunity to be featured in the PlayerDuel blog. You can start the integration process here.

Tags: Petri-Dash PlayerDuel games iphone social platform social games Challenge mode competition platform competition results virtual coins competitions PlayerDuel SDK SDK Distorted Poetry
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~ Sunday, February 19 ~

Permalink Tags: PlayerDuel games israeli mobile startups business insider
~ Sunday, January 29 ~

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How to make games viral?

This post is all about helping game developers with their huge problem.

How do I make my game viral?

The gaming market is on fire and when we say on fire we mean mostly - the big companies. Zynga and Nexon worth 8 billion dollar, Rovio (Angry birds) is reporting income of $100 million. The main problem is that most of us are long tail companies and we don’t have the abilities of big companies. But we believe that if some of the game developers will know the basics, they will have a chance to be the next big thing.

The process of building a game: develop, sell/freemium, marketing & sales. If we ask you at which stage of the process your game becomes viral, most of you (game developers) will answer: on the marketing stage. The game will get lots of PR and players will download the game and start telling their friends about it. In fact, 40% of the players download games because of their friends.

The big companies make their game viral in the DEVELOPMENT stage.

  1. Easy to learn – the game must be easy to understand so the players will not waste time learning how to play.
  2. Out of the ordinary – it can be design, sound, story or even games that can be deterrent. Like a game to drive a car over cats (just an example J)
  3. Love to collect – players love to collect things. It can be gold, points or achievements.
  4. Design
  5. Gifting – If you give the players a bonus when they come back to play or if they don’t  come back, you take back things from them.
  6. Social – there are games that won’t let you play before you invite friends – it works!
  7. Involve the players – some of the games allow the players to create levels and share them with the community and their friends.
  8. Competitive – players like to compete. This is the most important element.

Next time you develop a game, please think about the golden list. This is your chance to be the next big thing.


Tags: How to make games viral games viral zynga rovio angry birds nexon game developers playerduel game viral mobile games
~ Wednesday, January 18 ~

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What do people pay for in games?

This is the list every game developer should have.

Rarity – Players love to search for very rare items

Fun – Players will pay for fun games

Exclusive features – It’s a freemium model

Vanity – Players will pay in order to get something that otherwise will take them a long time to achieve.

Competition – The most important value for players.

Social value – Helps people, invite people to the game.

Convenience – Less clicks will be better.

Chance – Mystery is a great way

Identity – Facebook connect or avatar to give the players their identity

Progress – people will buy energy or virtual coins in order to progress

Obligation – the willing of players to come back

Tags: games PlayerDuel Rarity Fun Exclusive features Vanity Competition Social value Convenience Chance Identity Start progress Obligation
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~ Wednesday, January 11 ~

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The way to build good games

I hope you heard about the 3 R’s: Reach, Retention and Revenue.

In the big gaming companies they have at least one person for each “R”. Most of the gaming companies can’t afford this but still must seriously think about each “R”.
If you create a game that will answer the three “R”s this game will be huge.

The heart of game monetizitation is engagement. If you don’t have something that people really connect with and really become emotionally attached to, it just won’t work. Games are all about emotions.

Engagement is great but it’s not all.

The game must be fun from one end and painful from the other one.
Players must get the fun with the pain. Think about a game that is all fun – you will stop playing it after a while (you will be bored). If a game will be just pain, people won’t play it at all. But the mixture between the 2 can be magical.

Remember: The key for a great game is all about: Reach, Retention, Revenue, together with engagement, fun and pain.

So, think about it before you create a game.

Tags: Engagement PlayerDuel Reach Retention build games fun game developers games gaming companies pain zynga gamification mobile games
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~ Saturday, December 17 ~

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The time has come to push the button

After months of hard work we are happy to say that we are live.

Yes, it’s still on Beta but you can download our platform and enjoy it.

Get PlayerDuel on your iPhone here: http://itunes.apple.com/app/playerduel/id481174627?mt=8

We are looking for game developers that have iPhone games and want to turn their games into a competitive experience.

PlayerDuel platform can make the game viral, increase the lifespan of the games and monetize games in a unique way.

We decided to start with a viable product that supports several features:

- Duel – compete with one facebook friend.

- Multi-challenge – compete with several facebook friends.

- Global-challenge – compete with players from all around the world.

We are creating a competition platform for games and we are going to add many new competitive element to PlayerDuel in the next few months.

Follow us on Twitter and Facebook, Your feedback is always welcome.

The PlayerDuel family

Tags: PlayerDuel games iPhone platform for games competition platform lifespan viral monetize duel Multi-challenge Global-challenge compete
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~ Thursday, November 10 ~

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PlayerDuel in Closed Beta

In the last weeks we are being asked by VCs and investors what stage we are in. We are telling them that we are in a closed beta stage. It appears that not everyone knows the difference between an alpha version, closed beta and open beta.

A beta test is a limited release of a product with a goal of finding bugs before the final release. Software testing is often referred to by the terms “alpha” and “beta”.

Generally speaking, the alpha test is an internal test to find bugs, and the beta test is an external test. During the alpha phase, the product is opened up to employees of the company and, sometimes, friends and family. During the beta phase, the product is opened up to a limited number of customers.

Sometimes, beta tests are referred to as “open” or “closed”. A closed beta test has a limited number of spots open for testing, while an open beta has either an unlimited number of spots (i.e. anyone who wants, can participate) or a very large number of spots in cases that opening it up to everyone is impractical.

By the way,

If you are a game developer, what are you waiting for?

Go to http://www.PlayerDuel.com and sign up to use PlayerDuel platform before others. Be innovative, it’s where you can gain your competitive advantage J

Tags: Alpha PlayerDuel closed beta game developers games iphone open beta yaniv presler
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~ Sunday, October 30 ~

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Virtual Coins

Asked what his biggest surprise was, Pincus said Zynga’s first virtual good was sold on March 7, 2008. “Why would anyone want to buy free chips in a poker game when you can’t take money back out? It turned out a lot of people wanted to buy.”

Tags: virtual coins monetization zynga play games money mobile phones poker
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~ Sunday, October 16 ~

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Small game companies, how do you monetize your games?

It’s not a secret that big game companies like Rovio (Angry birds), Zynga and EA have most of their monetization mechanics down to a science level. But for the “long tail” of game developers it’s close to be impossible.

Today there are 3 known ways for game developers to monetize games.

1. Selling the game:

Yes, it seemed very simple but it doesn’t. Most of the “long tail” companies find it almost impossible to sell their game widely. It’s like opening an e-commerce shop and thinking: “If I build it the customers will come by themselves”.

If you don’t spend money on marketing nobody will come and there won’t be any sales. If you develop a game you need the players to know that it exists - and that cost money, and a lot of it.

So, in order to generate revenue by selling your game you need to be very creative with your game design (so people will talk about it) and spend a lot of money on gaming blogs and review articles.

2. Advertising inside the game:

Most of the games that are using advertising inside the game distribute the game for free. The big problem with advertising is that in order to generate more revenue you need a lot of players (thousands to millions). Most likely Google is the only company that will see cash from the advertisements in your game.

3. Selling virtual goods:

Every time that I talk about virtual goods I have an epiphany. Why not develop a printer that I will give for free and make money from selling ink. Yes, HP already invented that and Apple (IPod) and Amazon (Kindle) are doing it. The same are the games that using virtual goods, you give the game for free and think that the player will buy a pink tractor to use in a farm game (Zynga is doing millions from pink tractors).

The big question is: “Are you one of the big boys” or “Are you a long tail company?”

PlayerDuel is a startup that’s going to provide a new, fun and addictive way to monetize games.

You can call us a game platform we call ourselves “The future of gaming”.

Tags: ads advertising appstore game developers games iphone mobile mobile games monetize tech virtual goods yaniv presler nir markus
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